Your second point was that it wouldn't fit in with the rest of rimworld's gameplay. Now to the option that -> you <- can toggle turn on when you create a new colony is not meant to be on by default, its meant for a small group of people who would enjoy it, not everyone. (3-5 in my experience with a few oddballs every now and then.) Even more, you would only have to check your borders every few days due to raids only happening every few days. On top of that I said "Maybe have fewer people in them or something like that to balance it out." meaning that they would be worse than normal raids in some way, with the only thing that they would have over other raids being that you wouldn't know that they were attacking. Your first points were that you would have to constantly be scouting the edges of the map, (I'll go over the no alert for a new raid option, then the option to turn off hostile raid alerts.) but with sieges, normal raids and sappers it already makes it less likely to happen. Sure, you might have to be more vigilant, you might have to pay more attention to certain aspects of the game, but your making it sound much worse than it would be.
Just giving my two so we would have to be always scouting the edges of the map, refreshing enemies on the numbers tab and so on, would totally fit in with the rest of rimworld's gameplay" I must admit having my guy pass out because I didn't know he had the plague would be a annoying so maybe keep the positive/friendly/not rage because I didn't know my whole colony had malaria alerts. My second Idea was for a option (like the iron-man option) to disable alerts for hostile events. I was also thinking that once your pawn was hit or you click on them etc., it would have an alert that lets you know it wasn't a bug or something like that. Maybe have fewer people in them or something like that to balance it out. As the title suggests maybe make a raid type that doesn't have an alert. (exaggeration on the last bit ) It takes from the possible suspense of raids/other threats. sure you might miss a guy flanking you and be surprised, but if your colonists can tell when raiders/packs of wargs/traders/some random guy passing through/ appears with no explanation than how the hell didn't you see the asteroid that crashed into your ship from ages away. The alert system is a good addition to some, but personally I dislike the alert system (for hostile attacks) for a few reasons:Īlerts kill the chance of any surprises.